![unhide mesh 3dsimed unhide mesh 3dsimed](https://i.ytimg.com/vi/fz2PIVUwwnE/maxresdefault.jpg)
Basically, the current material problem I'm running into is a material that has a normal map, regular texture twice apparently and then a mask for windows. Which I do in 3dsimed, which loses the information. Is there a way to see how the materials were originally set up in the track? As soon as I import into 3dsimed, that information is lost. TeddieJul 1, Joined: Jul 26, Messages: Likes Received: JohnrJul 2, Thanks Johnr Apparently this has something to do with the track using shaders that 3dsimed does not support, like ks UVflow, etc. Is this a known issue? Any help would be appreciated. It seems like it doesn't apply the correct KS shader when importing and the multilayer material loses all but its base texture.
![unhide mesh 3dsimed unhide mesh 3dsimed](https://i.imgur.com/Blsx5wj.jpg)
Joined: Feb 28, Messages: 2 Likes Received: 0. Joined: Oct 19, Messages: Likes Received: NibiruAug 10, WoodeeAug 11, The front of the object always face you.Discussion in ' Tracks ' started by TeddieJul 1, Log in or Sign up.Īssetto Corsa Mods. You will find that you start to see the skid marks and the texture needs rotating I don't know the same thing happens in max but you have the power to rotate it and set it to the fast path. Ultimately you want the race groove mapped to the fast path 3dsimed can't do this BUT try the scale of channel 3 that should be the race grove.īigger numbers mean the texture gets smaller always remembering 1. I like what your doing here and I would love for you to prove me wrong. I was able to set a real road shader on my converted track experiment. BUT you only have 4 channels to work with. Biggest tip I can give is If you change a shader eg from T1 to bump spec map T1 then you also need to set the scale of each new texture.Īll scaling is based upon 1. Basically the only things you cant do in 3dsimed is correct UV mapping!! Otherwise you can do everything else in 3dsimed. WoodeeAug 9, Joined: Dec 24, Messages: 1, Likes Received: 1, NibiruAug 9, Last edited by a moderator: Aug 9, Thanks Nibiru I will add your solutions to the first post. Joined: Oct 4, Messages: 3, Likes Received: Is it possible to fix that transparent tree problem in the latest version 3 of 3dsimed? Last edited by a moderator: Aug 14, WoodeeAug 8, Joined: Apr 10, Messages: Likes Received: 1. Wed Jan 22, am MrWaflz Sun Jan 05, pm Polecze Mon Dec 30, am PoleczeDiscussion in ' Track Modding ' started by WoodeeAug 8, Log in or Sign up. Sun Mar 11, pm dennis Thu Feb 22, pm cynaraos. F Import Plugin.įri Sep 13, pm simonchoops. of Sat Sep 19, pm Tomatosauce Fri Sep 04, am Subaru Sat Jan 25, pm bestiajo. Linked, instanced, and referenced objects behave when hidden just as they would if visible.Users browsing this forum: Bing Google and 3 guests.Views through cameras and targeted lights are still active. Lights hidden by category continue to shine.The Unhide All and Unhide By Name controls continue to work, but the effect is not seen until the category is cleared. Unhiding by selection does not return a hidden object to the scene if the category of the object is hidden.You need to turn on their layer to display them. Unhiding by category has no effect on objects that are on a layer that is turned off.You need to use the controls on that rollout to unhide them. Unhiding by category has no effect on objects hidden with the controls on the Hide rollout (see Hiding and Unhiding Objects by Selection).If you create an object in a category that is hidden, 3ds Max turns off hiding for that category and unhides the objects within the category.